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- #MINDUSTRY BEST WAY TO SET UP SILICON SMELTER HOW TO#
- #MINDUSTRY BEST WAY TO SET UP SILICON SMELTER SOFTWARE#
I'm fairly proud of this one, and more so of the industry and infra that supported it. It still feels like a real accomplishment to build a large building - both architecturally and via thinking about how each block traces back to the resources pulled out of the ground - without requiring huge amounts of time in the game. Since there's such a breadth of everything, it reduces the grind ("specializations" are annoying if you're forced to be a jack of all trades) without making it too easy. I also "cheat" at the start by using vanilla commands to research and level up in all the disciplines - makes the game more about finding and efficiently utilizing resources without also having to scavenge random stuff to "research". It has a base setting for something like "1-3 players" that's pretty quick, and there are some advanced settings with which you can make things "cheaper" - both in time and in resources - via some coefficients. That's actually sustainable for as long as the universe would've lasted anyway.
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I think also we won't grow exponentially but instead linearly or quadratically. You can also just do more work in space instead of on the ground. You can also literally build radiators at high altitudes to dump waste heat into space before it gets conducted into the atmosphere. And you can shade only the portions of the spectrum that are not biologically active, i.e. Space based solar power could make sure the waste heat from electricity production is almost zero and only useful energy is pumped to the ground. Reversible computing requires no fundamental energy input. Better materials can make dry mass near nothing. Vac-trains with superconducting maglev is more efficient, in principle, than anything short of orbiting. We keep making better and better superconductors and even have some above room temperature. You can get pretty far by being extremely efficient. Or water that isn't green.Īnd yet he doesn't ask about how we destroyed all the cliffs and filled in the lakes, and chopped the trees. The natives are getting atomic bombs thrown at them constantly, it takes a while to even get to the nearest spawner. We got rid of the steam power generation but there are huge areas of nukes all over. The air is black with robots, 100k of them at the moment. I mean we've built hell and the kid doesn't mind. One thing that's interesting is that the game is a bit, you know, dark.
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#MINDUSTRY BEST WAY TO SET UP SILICON SMELTER HOW TO#
He also understands how to find root causes now, based on looking at where there's a blockage in production and tracking back along the chain. That engineer keep-stuff-organized thing takes a bit of time to hone, but he's getting there. The kid loves it, but you can (luckily) tell the difference between what he makes and what I make. Maybe you make some blueprints and you're placing a whole set of nuke power plants in one go, or looking at trains. You then move up the abstractions to where you're not really placing inserters all the time. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers.
#MINDUSTRY BEST WAY TO SET UP SILICON SMELTER SOFTWARE#
It really reminds me of software in many ways. Good game to multi because I don't have to pay attention all the time. Got into it over Christmas based on HN talking about it all the time. I'm literally playing Factorio right now, with my kid.
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